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ᴇɒʀᴇɒᴏʀᴇ - ([personal profile] gorelord) wrote in [community profile] badgreg2026-01-10 12:12 pm
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𝔄 𝔐𝔦𝔑𝔴𝔦𝔫𝔱𝔒𝔯 𝔑𝔦𝔀π”₯𝔱'𝔰 π”‡π”―π”’π”žπ”ͺ𝔦𝔫𝔀 𑁍 [WINTER TDM]



Welcome to the Test Drive!
The TDM is welcome to current players and anyone who wants to play in the setting and is encouraged to be used by prospective players. If you are interested in joining the game, you will need to obtain invite from the mod or through an existing member.

For information on the game premise, setting etc, please utilize the navigation pages below. Questions specific to the TDM prompts or the setting can go to the comment thread. Anything else relating to game mechanics can go in the FAQ.


Events in this TDM are considered game canon and occurs immediately after the Chapter II eclipse event between chapters II and III. Any threads in TDM are considered canon as long as both parties agree.

Please make sure to identify in your top levels as either current or new player/characters.

GAME PAGES



i.
rise:

A Dream's Beginning

(cw:nsfwl; ritual sex, mood altering substances )


It begins with a nightmare, the details of which have slipped through your fingers. Only the curling echo of its dread lingers in your chest. Something has snapped you out of a catatonic state: a gust of icy wind whistling through the crack of a window, the soft beating of drums under the melody of strings, the cold kiss of fat snowflakes catching on your eyelashes, the smell of spiced wine and evergreen.

A few things become clear: You are not where you were, and you are not alone.

Feast for Saints
Tonight is a night of celebration for the Lonely Fortress. The horrors have been set aside, replaced with the warm mirth and grace of being alive. Whether this is your first night in the Crucible or your fortieth, all are welcome to partake in this renewing fete under the silver light of a full buttery moon. Snow dances like flower petals in a lazy array, leaving a shallow blanket of white. The fire roars in the hearth of the Great Hall, spreading its warmth throughout its adjacent parlors. Despite murmurings of a recent catastrophic eclipse cleaving the castle twain, its halls and buildings show no sign of decay. The Egregore has been cleansed, balance has been restored. Spirits are high, people are at ease.

If you choose to partake, there are a few select locations where people have gathered to celebrate:

𑁍The Great Hall is open for feasting and dancing. The fortress stores have provided a wintertime feast of roasted meats & vegetables, pies, fresh and aged cheeses, dried fruits, candied nuts, and seeded cakes. The hall smells of spiced honey wine and mulled cider, both packed with a warm and buzzing inebriation that creeps on unexpectedly. A makeshift band of strings and drums plays lively music for people to dance to.

𑁍The Velvet Parlor is a smaller hall branched off of the main festivities for those looking for softer and more intimate comforts under the candlelight. Tonight, its guests pay tribute to celebrate the passion of life and to beckon the sun to rise in a ritualistic tangling of bodies. Here is the place to become a true eater of sin. All furniture has been nudged to line the walls, making way for a sea of cushions and pillows for celebrants to laze upon as they imbibe in strong, distilled spirits, as the air above them swirls with a sweet, toasty incense imbuing a mellow calm and stirs carnal appetites. A masked man plucks away a sultry tune on his lute in a corner as the night gradually gives way to passionate bodies tangled among the pillows.

𑁍The Courtyard brings a breath of fresh, brisk air as snow falls playfully overhead. Large braziers line the yard offer meager warmth from their roaring fires as exiles partake in snow fights and release wishing lanterns bearing your inner most desires into the sky. Steam rolls off the yard's central fountain, which has been fitted to disperse heated water to provide a makeshift heated pool, a perfect place to thaw chilly hands or feet (or just go all in if ye be bold enough.)
A Colder Path
If instead you choose to abstain, it becomes apparent every dream has its limits.
The castle beyond the festivities is cold, dim, and abandoned. Behind every door, a drab and empty room (if the handle isn't locked or broken). The keep's gates are closed, the sunken village beyond a frozen wasteland. The further one strays from the warmth and merriment, the colder and darker it becomes.

Isolation breeds madness, too much time spent away from others may lead to paranoia. Figures shift in the dark, a breath tickles the nape of your neck. You may see familiar faces, hear familiar voices, beckoning you to stray further from your path towards uncertain doom: a crooked nail sticking out of the floorboards, a hurried shove off the top of the stairs, a door that opens over the edge of a rocky cliff.

As determined as you may be, the only way out of this dream is through.


ii.
revel:

Trials of Merciful Holly

(cw:potential for dubcon/noncon, mood-altering.)


As the midwinter evening persists, a visitor long awaited comes knocking at the Great Hall's doors. A tall man emerges with a body molded out of braided wood, bearing thorn-tarnished armor and a tattered crimson cloak. With every step forward, thorned vines that stitch across the walls and floors, blooming with plum purple leaves and small budding flowers.

"The Briar Lord," one exile gasps. "Gregor's returned," another praises tearfully. With a bow, he treats the celebrants of the Lonely Fortress with the innocence of a festive game.
"O' eaters of sin, indulge me in this friendly Midwinter game. Ye have survived a harrowing and for that ye shall be rewarded for purging of thy wickedness. I ask thee this final offering to purge this winter and beget a new spring. Give me thy blood and affection with honor and I shall see this cold vanquished. What I am given, I will return what was given me. Then, in trust and friendship, we shall part."


Bats and Lashes

The Lord's game is a simple marital task held out in the frost covered garden: a duel of branches. Each competitor will be given handful of briar as their weapon. The aim of the game is to whip each other until the thorns of the briar's branches draw blood. The first to draw blood from the opponent is the victor and the blood price paid.

Yet, not all these branches are created equal. A fortunate competitor may be given a Bewitching Branch. Those whipped by this branch will become utterly obsessed and infatuated to whom they've been struck by for a short period of time after, beholden to their branch master until the sting of thorns wane.


Tithe of the Mistle
If you choose not to partake in the Lord's game, the Lord warns that his winter's briar will collect a tithing of affection. The vines that bloomed with his arrival grow rampant behind seeing eyes. Buds turn into flowers, petals shed as they mature into plump white mistle berries that release the sweetest scent to draw you in.

Either you have accidentally stumbled upon the mistle, or it has decidedly grown itself above you without your noticing, but you become bewitched by its scent. As the tricksy bramble coils around your ankles, giving the gentlest of biting from its thorns, it becomes clear that you will be consumed if you do not pay the mistle its tithing. For some, it only takes a kiss, for others, the mistle will demand more. Give it something meaningful. Give it something real, and you will be released.


iii.
respite:

Midwinter Mourning

All good dreams must come to an end. The following morning paints a different picture of the Lonely Fortress witnessed in the night's collective dreaming. The Crucible sits under a thick blanket of snow, the waters surrounding the keep have frozen solid. None of the warmth of the night remains; it feels as though the world has died. The whole of the Crucible feels cold, quiet, abandoned.

Every hearth has burned out, every brazier snuffed under the snow, every candle smothered. It's quiet, empty, dark. Daylight may have come, but a thick layer of storm clouds casts a foreboding shadow. If the desire remains to leave, it quickly becomes apparent there is nowhere else to go.

Warm Winter's Kiss
With luck, you have woken in a bed under a pile of old furs to keep some semblance of warmth with you. With even better luck, you've woken next to company to keep each other warm throughout a cruel cold morning. Without proper protection, the cold is biting against exposed skin. Joints and limbs become stiff and numb, making it difficult to move around without constant tending if one lacks gloves.

While hearths can be re-lit and heated baths can be drawn, the true comfort from freezing can only be found in the close company of other living creatures. Exiles on this cruel morning keep each other warm through sharing heated breaths and pressing bodies. Expressions of passion and compassion help the warmth to linger just a bit longer for those who cultivate it together, granting brief autonomy of movement before finding another's heat is needed again.
Breakfast is served, but it's nothing remotely glamorous to the feasting offered by the Midwinter dream: simple porridge that leaves a stale taste that coats the tongue, nuts and fruits that are half rancid, boiled wine that's been watered down to detract from how far along it's turned into vinegar. Its only promise is to fill an empty stomach until more food can be found.

Outside, the snow begins to fall again. An omen that this winter is here to stay. Welcome to the real Martyr's Crucible.
shuffling: (Xα΄€Ι΄ 86)

Xanthippe β—‡ Original Character β—‡ new player/character

[personal profile] shuffling 2026-01-21 09:38 pm (UTC)(link)
GREAT HALL

[ This is all happening too fast.

Eyes flutter nervously, silently assessing the different plates, the young woman moving slowly across the table, muttering in a barely audible murmur the different ingredients and methods of preparation for the dishes she knows... and how to poison them. How to twist them, how to turn them into traps. Resent as she might the High Coven, they have gone through great lengths to instill in her the paranoia of someone who cannot yet protect herself. This too, she resents, but given the circumstances, the better she manages to be safe, the less she will hear their imaginary cackling, just as it was when she would mess things up at tbe beginning.

This doesn't stop her mouth from watering, though. Not at all.

Knife in hand, she cuts a piece from a particularly juicy portion of meat (lamb leg? Breast? She cannot tell); the meat nearly melts from contact, falling in a nearly erotic fashion on her plate.
]

This is a bit much. Yes.

[ Only then does she notice she's not the only person admiring the food. Xanthippe smiles, embarrassment and unease mixing awkwardly. ]

I'm sorry, did you want a piece? It looks impossibly well made.

colder path

[ Of course she was going to stick her nose where it didn't belong.

It starts with an honest mistake; a wrong turn, the wrong door. Or is it? Sometimes her actions, her decisions, seem to be mandated by something else; visions and augurs and omens, invisible yet hanging around her, taking her where she wants to go. Or maybe in this case, where she needs to go, to be. To see beyond the veil, to learn from experience, the way she learns best.

Whatever the case, she starts shivering, both due to the radically different atmosphere and the literal chill air creeping around her as she tries and fails to find her way back. Xanthippe hugs herself, hands resting on her bare shoulders; this is why one should always carry a jacket.
]

No aircon? This place is going to be demolished in trivago.

[ She chuckles, but things don't seem to improve. ]

Come on...how hard can it be to find my way back to the literal party?

courtyard

[ Xanthippe's feet sink into the pool and she can't help but groan in pleasure, toes curled as she feels the warmth slowly creep up her shins. It's not lost on her how the biggest, most effective source of warmth is a body of water, and how tempting is to simply sink in entirely. But she's without a swimsuit and not desperate enough to go skinny dipping in a strange pool on an even stranger manor.

Or is she?

Head turning to the sides as if she were about to cross traffic, Xanthippe bites her lower lip, the idea still fixed on her mind. Her warm feet offer a stark contrast to her still cold hands.
]

I mean...that's probably the point, isn't it? [ She's talking to herself, but chances are that she hasn't noticed someone already in, or even more likely someone behind her. ]

Then again...indecent exposure...

[ She might need a minute here. ]

wildcard


[[ ooc: yo, this is just a really late show of interest aka imma just poke at the setting and see if next round i can get something done

Xanthippe (last name Thorne but she's been sort of disowned in a way that leaves her without a family name, it's weird) is 26, "became" a witch like 6 months ago (before this her magic was tightly sealed and was raised without knowledge of it), super fortune telling powers/visions and a bit of extremely destructive magic that might become bigger in the future. She has an info page that i will probably fill out later. I swear. Don't look at me.

of cards wild i give you two: Xanthippe can have visions for a variety of reasons, one being simply locking eyes with someone. what would she see? past, present, future, throw her a small bit of lore and she'll see it; it can be as literal or as symbolic as you wish! on the other hand, Xanthippe will be trying (and failing) to do tarot readings about her current situation, but she will gladly do you a reading if you are up for it. her readings are scarily accurate though!

if you have another starter in mind though, feel free!
]]