Entry tags:
π ππ¦π‘π΄π¦π«π±π’π― ππ¦π€π₯π±'π° ππ―π’ππͺπ¦π«π€ π [WINTER TDM]
Welcome to the Test Drive!
The TDM is welcome to current players and anyone who wants to play in the setting and is encouraged to be used by prospective players. If you are interested in joining the game, you will need to obtain invite from the mod or through an existing member.
For information on the game premise, setting etc, please utilize the navigation pages below. Questions specific to the TDM prompts or the setting can go to the comment thread. Anything else relating to game mechanics can go in the FAQ.
Events in this TDM are considered game canon and occurs immediately after the Chapter II eclipse event between chapters II and III. Any threads in TDM are considered canon as long as both parties agree.
Please make sure to identify in your top levels as either current or new player/characters.
For information on the game premise, setting etc, please utilize the navigation pages below. Questions specific to the TDM prompts or the setting can go to the comment thread. Anything else relating to game mechanics can go in the FAQ.
Events in this TDM are considered game canon and occurs immediately after the Chapter II eclipse event between chapters II and III. Any threads in TDM are considered canon as long as both parties agree.
Please make sure to identify in your top levels as either current or new player/characters.
GAME PAGES
i.
rise:
A Dream's Beginning
rise:
A Dream's Beginning
(cw:nsfwl; ritual sex, mood altering substances )
It begins with a nightmare, the details of which have slipped through your fingers. Only the curling echo of its dread lingers in your chest. Something has snapped you out of a catatonic state: a gust of icy wind whistling through the crack of a window, the soft beating of drums under the melody of strings, the cold kiss of fat snowflakes catching on your eyelashes, the smell of spiced wine and evergreen.
A few things become clear: You are not where you were, and you are not alone.
Feast for Saints
Tonight is a night of celebration for the Lonely Fortress. The horrors have been set aside, replaced with the warm mirth and grace of being alive. Whether this is your first night in the Crucible or your fortieth, all are welcome to partake in this renewing fete under the silver light of a full buttery moon. Snow dances like flower petals in a lazy array, leaving a shallow blanket of white. The fire roars in the hearth of the Great Hall, spreading its warmth throughout its adjacent parlors. Despite murmurings of a recent catastrophic eclipse cleaving the castle twain, its halls and buildings show no sign of decay. The Egregore has been cleansed, balance has been restored. Spirits are high, people are at ease.
If you choose to partake, there are a few select locations where people have gathered to celebrate:
πThe Great Hall is open for feasting and dancing. The fortress stores have provided a wintertime feast of roasted meats & vegetables, pies, fresh and aged cheeses, dried fruits, candied nuts, and seeded cakes. The hall smells of spiced honey wine and mulled cider, both packed with a warm and buzzing inebriation that creeps on unexpectedly. A makeshift band of strings and drums plays lively music for people to dance to.
πThe Velvet Parlor is a smaller hall branched off of the main festivities for those looking for softer and more intimate comforts under the candlelight. Tonight, its guests pay tribute to celebrate the passion of life and to beckon the sun to rise in a ritualistic tangling of bodies. Here is the place to become a true eater of sin. All furniture has been nudged to line the walls, making way for a sea of cushions and pillows for celebrants to laze upon as they imbibe in strong, distilled spirits, as the air above them swirls with a sweet, toasty incense imbuing a mellow calm and stirs carnal appetites. A masked man plucks away a sultry tune on his lute in a corner as the night gradually gives way to passionate bodies tangled among the pillows.
πThe Courtyard brings a breath of fresh, brisk air as snow falls playfully overhead. Large braziers line the yard offer meager warmth from their roaring fires as exiles partake in snow fights and release wishing lanterns bearing your inner most desires into the sky. Steam rolls off the yard's central fountain, which has been fitted to disperse heated water to provide a makeshift heated pool, a perfect place to thaw chilly hands or feet (or just go all in if ye be bold enough.)
A Colder Path
If instead you choose to abstain, it becomes apparent every dream has its limits. The castle beyond the festivities is cold, dim, and abandoned. Behind every door, a drab and empty room (if the handle isn't locked or broken). The keep's gates are closed, the sunken village beyond a frozen wasteland. The further one strays from the warmth and merriment, the colder and darker it becomes.
Isolation breeds madness, too much time spent away from others may lead to paranoia. Figures shift in the dark, a breath tickles the nape of your neck. You may see familiar faces, hear familiar voices, beckoning you to stray further from your path towards uncertain doom: a crooked nail sticking out of the floorboards, a hurried shove off the top of the stairs, a door that opens over the edge of a rocky cliff.
As determined as you may be, the only way out of this dream is through.
ii.
revel:
Trials of Merciful Holly
revel:
Trials of Merciful Holly
(cw:potential for dubcon/noncon, mood-altering.)
As the midwinter evening persists, a visitor long awaited comes knocking at the Great Hall's doors. A tall man emerges with a body molded out of braided wood, bearing thorn-tarnished armor and a tattered crimson cloak. With every step forward, thorned vines that stitch across the walls and floors, blooming with plum purple leaves and small budding flowers.
"The Briar Lord," one exile gasps. "Gregor's returned," another praises tearfully. With a bow, he treats the celebrants of the Lonely Fortress with the innocence of a festive game.
"O' eaters of sin, indulge me in this friendly Midwinter game. Ye have survived a harrowing and for that ye shall be rewarded for purging of thy wickedness. I ask thee this final offering to purge this winter and beget a new spring. Give me thy blood and affection with honor and I shall see this cold vanquished. What I am given, I will return what was given me. Then, in trust and friendship, we shall part."
Bats and Lashes
The Lord's game is a simple marital task held out in the frost covered garden: a duel of branches. Each competitor will be given handful of briar as their weapon. The aim of the game is to whip each other until the thorns of the briar's branches draw blood. The first to draw blood from the opponent is the victor and the blood price paid.
Yet, not all these branches are created equal. A fortunate competitor may be given a Bewitching Branch. Those whipped by this branch will become utterly obsessed and infatuated to whom they've been struck by for a short period of time after, beholden to their branch master until the sting of thorns wane.
Tithe of the Mistle
If you choose not to partake in the Lord's game, the Lord warns that his winter's briar will collect a tithing of affection. The vines that bloomed with his arrival grow rampant behind seeing eyes. Buds turn into flowers, petals shed as they mature into plump white mistle berries that release the sweetest scent to draw you in.
Either you have accidentally stumbled upon the mistle, or it has decidedly grown itself above you without your noticing, but you become bewitched by its scent. As the tricksy bramble coils around your ankles, giving the gentlest of biting from its thorns, it becomes clear that you will be consumed if you do not pay the mistle its tithing. For some, it only takes a kiss, for others, the mistle will demand more. Give it something meaningful. Give it something real, and you will be released.
iii.
respite:
Midwinter Mourning
respite:
Midwinter Mourning
All good dreams must come to an end. The following morning paints a different picture of the Lonely Fortress witnessed in the night's collective dreaming. The Crucible sits under a thick blanket of snow, the waters surrounding the keep have frozen solid. None of the warmth of the night remains; it feels as though the world has died. The whole of the Crucible feels cold, quiet, abandoned.
Every hearth has burned out, every brazier snuffed under the snow, every candle smothered. It's quiet, empty, dark. Daylight may have come, but a thick layer of storm clouds casts a foreboding shadow. If the desire remains to leave, it quickly becomes apparent there is nowhere else to go.
Warm Winter's Kiss
With luck, you have woken in a bed under a pile of old furs to keep some semblance of warmth with you. With even better luck, you've woken next to company to keep each other warm throughout a cruel cold morning. Without proper protection, the cold is biting against exposed skin. Joints and limbs become stiff and numb, making it difficult to move around without constant tending if one lacks gloves.Breakfast is served, but it's nothing remotely glamorous to the feasting offered by the Midwinter dream: simple porridge that leaves a stale taste that coats the tongue, nuts and fruits that are half rancid, boiled wine that's been watered down to detract from how far along it's turned into vinegar. Its only promise is to fill an empty stomach until more food can be found.
While hearths can be re-lit and heated baths can be drawn, the true comfort from freezing can only be found in the close company of other living creatures. Exiles on this cruel morning keep each other warm through sharing heated breaths and pressing bodies. Expressions of passion and compassion help the warmth to linger just a bit longer for those who cultivate it together, granting brief autonomy of movement before finding another's heat is needed again.
Outside, the snow begins to fall again. An omen that this winter is here to stay. Welcome to the real Martyr's Crucible.

no subject
[ But the last question just gets a shrug and makes Shane turn away, suddenly uncomfortable. ]
My heart's telling me I'd rather be at home right now. Or, awake. Whatever. And I don't know what a 'portent' is.
no subject
It means I am your future, or a sign of it at least. I am like an omen but less terrifying. I could be good news... [The pitch of his voice lilts up at the end suggestively, as if to say oh, look at that? Wouldn't that be fun?]
no subject
You're supposed to be a good sign of my future? [ Again that sort of baffled, hesitant smile, like he's potentially trying to understand, but this time there's a bit more suspicion in it. He keeps his distance. ] No offence, but... I don't get that. We don't exactly seem, I dunno. Similar?
[ In fact... ] Who are you supposed to be, anyway? Do you own this castle or something? What are the property taxes like?
no subject
You think I care about taxes? [Wrong answer, even if the Chevalier has no idea what the real answer is.] It is your dream. You tell me. What is my purpose?
no subject
[ He can tell this guy doesn't care, which is... weird, isn't it, if this is Shane's dream? That his own dream is looking at him like he's a dork? Regardless, the special interest is coming out now that it's been prodded. But what he asks next Shane doesn't have a good answer for. ]
To tell me what to do next, I guess? If I can't wake up, what am I supposed to do?
no subject
Your task, no your duty is to enjoy yourself. Have some fun. Drink the wine. Dance even. Are you up to the challenge?
poor people problems sfjgkfljhlf
I don't really dance. [ He doesn't really have a lot of fun either, or drink. Especially during the season, which this clearly isn't, but... ] The challenge of enjoying myself? I don't know. Probably not.
[ Even he knows how lame he sounds when he says it. Without Ilya or his team around it's pretty much impossible for Shane to enjoy anything at all. But he shrugs, clearly self-conscious of the truthful answer. ]