Entry tags:
βπ« ππ«π¬π±π₯π’π― π‘π¦πͺπ’π«π°π¦π¬π« π΄π¦π±π₯ βπ’π©π©π¦π°π₯ π¦π«π±π’π«π±π¦π¬π« π [TDM]
Welcome to the Test Drive!
For information on the game premise, setting etc, please utilize the navigation pages below. Questions specific to the TDM prompts or the setting can go to the comment thread. Anything else relating to game mechanics can go in the FAQ.
GAME PAGES
i.
arrival:
Well darlings, don't you panic
arrival:
Well darlings, don't you panic
(warnings:drugs)
It begins with a nightmare, the details of which have already slipped through your fingers. Only the curling echo of its dread lingers in your chest. Something has snapped you out of a catatonic state: the shudder of rain and thunder battering against the window, a cold chill running down your spine, or perhaps the smell of dinner stirring your appetite. Whatever it may be that brings you back to your senses, you find yourself in an old moldering estate lost to a bygone time.
You are not alone. A warm hand touches your arm as someone checks in to see if you're alright before they pull away.
You're in the middle of someone's cozy gathering: a humble gathering spread throughout the entire wing of some manor. The warm glow of lamplights and candles light the way around a cluster of interconnected rooms. Flickering shadows conceal the peeled edges of the wallpaper. The pungent scent of dinner and smoke layers over the dampness of the wood. There is the feeling of forgotten opulence made anew by its current occupants: finely carved and ornate furniture sits askew in some places, threadbare rugs layered over one another, melted candle wax piled on the corners of mantles and sconces.
There are no serving staff, only eclectic guests of mixed status who look no more belonging to their surroundings than you. Like any house party, there are those open to mingling with strangers and will fill you in on your situation. Others turn in on their huddles and cannot otherwise be bothered to include you in their company. You learn you've been at the Lonely Fortress anywhere between a morning and a fortnight. It's not uncommon for new arrivals to take a while to come around. All that matters is you're present, you're alive, and you should try to enjoy the night.
oh fantasy, feed me!
If you're feeling out of sorts, getting some food in you will help. The dining hall is there for those who follow the aroma. Long draped tables are dressed with various tiered plates and platters of a feast fit for a woodland lord. Attendees graze the dressed tables for bits of roast, bites of vegetables, and the occasional sweet or bread roll. Carafes and pitchers scattered up and down the tables hold fortified wines, spruce ales, ciders, and fruit punches. The food is losing its warmth, but even just a nibble will help ground you from the foggy haze you've stumbled out of.
Smalltalk is easy to come by here. If you've just come to, someone might be nudging you to pass the olives. Get to know your neighbor. Eat, drink, mingle.
a jump to the left
If dinner doesn't suit you, the stronger liquor can be found in one of several interconnected parlors where groups of people have collected to socialize and entertain one another. There's gambling in the Smoking Parlor where people bet away favors or trinkets over card games. A haze of herbal smoke swirls overhead, lending to the room's abnormal warmth.
The Velvet Parlor will suit those looking for a more intimate mood. The center floor before the hearth is piled with rugs, blankets, and pillows for patrons to laze over. In a dark corner, a masked man plucks away a druzy melancholic tune on a pear-shaped instrument, lending to a subdued ambiance. Small groups convalesce among couches and pillows as they imbibe in mood dizzying substances meant to soothe frazzled souls. Partaking in these drinks might leave you feeling a bit loose lipped. Join them in drinking games such as two truths and a lie, charades, and truth or forfeit.
a step into the night
If the party isn't to your liking, there are dark corridors aplenty to get turned around in. The Fortress is a maze to navigate at night. No lights beyond the party line the corridors, forcing those to wander by lamp or candle. The further away from the revelry, the colder and damper it gets. The sounds of the storm raging outside howls through the hall, rattling doors, and other unexplainable bumps in the night. The deeper in the dark you wander, the more paranoid you begin to feel. Is there something lurking after you in the dark? Beyond the battering of the rain, the air is eerily still. Occasionally, you may hear the whispers of feverous ritualistic chanting echoing in the dark. No matter how hard you try to follow it, you are unable to find the source.
If your first instinct was to try to leave, you'll find locked gates and a spitting rain. It's not worth traveling in these conditions, so you might as well stay inside for a little while until you can see where you're going.
ii.
fight or flight:
Madness takes its toll
fight or flight:
Madness takes its toll
(warnings: monster transformation/body horror (bug adjacent), violence/gore, aphrodisiacs, sex, potential for dubcon. )
Later into the night, something begins to feel off. Call it a gut feeling, a primal instinct. A loud, monstrous shriek pierces the air that leaves your ears ringing.The lights flicker and snuff out, plunging the fortress into a darkness. All revelry tumbles to a dead stop as one by one the light begins to return. The warm tone of the night shifts cool as a few brazen souls step out into the hall to heed unearthly cries only to never return. Commotion rattles the walls as the monster hunts through the dining hall, leaving a pile of crumpled bodies with the marrow sucked from their bones.
A monster has crashed the party (or perhaps it was summoned). Lonely, human-like cries slither through the halls, beckoning victims into the maw of a ghastly beast by mimicking the sounds their most cherished loved ones. Shaped like a large, overgrown humanoid centipede, it scuttles through the inky dark on dozens of spindly hands, hunting by sound alone. Those who hear its cries may need to fight an unearthly compulsion to return the call and beckon it near.
"Servitor," an old man's grave whisper slips into everyone's minds. "Contain your fear, find sanctuary, do not make a sound. Go now."
rise and scatter
Without a word, everyone retreats as quickly and quietly as possible. Doors are shut, shuddered, and locked. Those who are unable get to safety quietly are followed and spirited away off into the darkness to be crushed and consumed by the unseen creature. People barricade the doors, others open the windows to let the sound of the rain to muffle their noise. Secret passages behind the tapestries are unveiled as small groups pair off to sneak off to find refuge elsewhere.
No one speaks, but their voices slip into each other's minds. The soft murmurings of more seasoned residents urge those capable of hunting the monster to get to the armory and for the rest to split into smaller groups. The monster needs to be driven out and the rest need to prevent the infection of hysteria. Here, comfort is only found in numbers, safety is not guaranteed.
Choose wisely which path you take and who becomes your lockdown partner. Not everyone will make it through the night. Do what you need to survive. Don't speak. Don't panic.
rose tint my world
If you chose sanctuary: be prepared to wait a while in the room you've hunkered down in or risk exposing yourself to the horrors lurking the corridors. Occasionally, you can hear whatever it is hunting; the skittering of legs and the sorrowful cry that tempts the weak-hearted. If you hear a loved one crying out for you, it's not recommended to heed it.
Not everyone fearfully hunkers down to wait the night, though. You may find yourself in mixed company who take on stranger measures to distract themselves. Instead of huddle quietly, waiting for death to stalk them, their comforting beins to devolve into quiet and desperate carnal pleasures. Soft hands paw over worried faces before tucking a candy into their mouths. The sentiment here is clear: don't ask too many questions, just eat the candy and go with the flow. Its properties can be swiftly felt: a relaxant and a mild aphrodisiac. The people in here are trying to fight the spread of panic with the distraction of intimacy. The veil of rainfall drowns out soft unkept moans and labored breaths. If you're unwilling to participate in a light horrorgy, none here will compel you, but it's probably better to find a different corner to quell your hysteria.
a feeling of unnameable dread
If you join the monster hunt: you can pick up a weapon from the armory. The Fortress provides an eclectic collection of premodern arms suited for the most modest of novices to the most sporting of hunters. No firearms, you'll be in close quarters and a bullet won't be very effective against this servitor. You get a torch and either a blunt or bladed weapon. Whatever you take, hopefully you know how to use it.
The servitor is sensitive to light and sound. Some hunters are tasked with luring it away by playing a high-stakes game of marco polo. Others who feel more equipped to defeat it, might find fire to be particularly useful. Be weary of other horrors bumping around in the dark. The night can play tricks on the senses, and just believing something might be lurking in the dark might briefly manifest your horrors into reality.
iii.
respite:
Down the river of night's dreaming
respite:
Down the river of night's dreaming
An announcement of the servitor's defeat comes in the mere hours before dawn. Those who have holed themselves away begin to emerge. Anyone who perished at the hands of the monster will have left nothing behind but smears of blood where they met their demise. You're told their bodies have been taken by the bramble, but little more is divulged. Not everyone here is at your beck and call for answering questions.
The overall mood is somber and exhausted, leaving the once raging storm outside to dwindle down to tranquil trickle of rain. For now, it's to begin winding down the night for a much needed rest and recovery. It's time to clean up for the night, tend to any wounds, and find a place to rest.
Medical supplies are far from any modern counterparts, but the resident herbalist can spare salves, tinctures, and clean bandages along with any tonics to quell any lingering weariness. The first night after awakening can be difficult, riddled with nightmares. If you do not take up the offer of a sleeping tonic, you may find yourself sleepwalking.
Despite the size, private bedchambers are in short supply. Newcomers may find themselves paired up to share quarters or fighting to keep their space to themselves as more filter in looking for a place to sleep. If you're not willing to share a room or a bed, there are plenty of other spots to curl up into and rest for a few hours; however, seasoned exiles warn that those who insist on remaining alone tend to have a rougher night's sleep.
The overall mood is somber and exhausted, leaving the once raging storm outside to dwindle down to tranquil trickle of rain. For now, it's to begin winding down the night for a much needed rest and recovery. It's time to clean up for the night, tend to any wounds, and find a place to rest.
Medical supplies are far from any modern counterparts, but the resident herbalist can spare salves, tinctures, and clean bandages along with any tonics to quell any lingering weariness. The first night after awakening can be difficult, riddled with nightmares. If you do not take up the offer of a sleeping tonic, you may find yourself sleepwalking.
oh no, they were bunkmates

[ππππππ] aemond targaryen . hotd
a feeling of unnameable dread
He instinctively lets out a shriek when he is grasped, but freezes as soon as he sees that it isn't some beast gripping him. With the Chevalier's heart pounding, he stares wide eyed at the young man. Obediently the Frenchman gulps down any sounds that threaten to splutter out of him and patiently waits until it's clear that he's safe to speak. Albeit quietly. Cautiously he leans forward to speak against Aemond's ear.]
We should hide... [A hopeful presumption. They are a team now. They're going to work together. This stranger is going to keep the Chevalier safe.]
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When the danger passes, his hold sloughs away to reassess his surroundings. Through the rain patter, faint pattering of many hands skitter away for a new victim to lure. As the Chevalier's warm breath hits his ear, his head flinches further away before he parts from the man altogether. Reassessing as he scans the other man up and down. Hm. Certainly not a fighter— how had the other man done it?
A beat before Aemond's voice slips into the other man's mind, pointed and direct. His presence is firm, unwavering given their circumstances. ]
Return to the others, you're no use out here.
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I am trying! You think I wish to be wet and cold and about to be torn apart by some horrific monster? [He spreads his arms out wide. He knows he does not look like a warrior. He looks like a damsel. So save him.]
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Have you considered making less noise? [ Unfortunately, he's not the sort of prince that know how to handle a damsel. The Chevalier might be shit out of luck, as they say. He'll wait this out, as long as it takes. In an endless night in a strange world, he has the time to do so for them both. ]
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down the river of night's dreaming
and just when he thought the worst of the adrenaline had left him, he can hear someone entering the room and his pulse quickens once more. he's in the bed, resting his injured knee against the cold wall, too exhausted to move, but the old sword they gave him is within a reach. he holds his breath and listens.
rustling, slow footsteps β Rainer had refused the sleeping tonic, leaving his senses clear enough to tell him that this person isn't a threat. but this is going to be very awkward. ]
I'd appreciate your name before we get any more intimate.
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A moment deliberating. The situation he's found himself in, stripped from what he's known and entitled to. This is not his keep, he has not claimed a seat here for there is none to claim. All who dwells here are mere scavengers picking at resources, and so he must defend his own.
Abruptly, he shoves himself upright on his palms and sucks a breath through his nose. Don't make him find a weapon, he's eepy. ]
Get out, I've claimed this bed as my own.
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[ down, boy. Rainer groans tiredly, too exhausted to deal with another nightmare today. the easiest option would be to roll off the bed, but his pride prevents it. he was here first. ]
I'm telling you now, the only answer that will get me out of this bed is telling me you pissed in it.
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So you choose to speak to me with insolence. [ Big words for someone who has no ways or means to enforce his house or title. Alas,] I will fight my claim, if needed be.
[ His pride is bigger.]
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jump to the left
Hmm. Which one's gonna embarrass you more when you lose?
[ She arches her brows, bites her lower lip after the challenge; all in good humor, she'll argue, with the smile poorly hidden under that bite. The girl loves a blade and stepped into this place without her favorite one, so how could she resist? Sure, anyone could point out all the ways in which the one they're playing for is nothing like her beloved butterfly knife... and then Cellar would present to the jury that they should shut up, it's shiny. ]
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[ He should just take it, it belongs to him. He peeled out of the ash before his withering brother. He held it on his belt as a symbol of his duty. A duty lost here in this strange place Aemond is not unconvinced isn't an elaborate dream while he withers to madness in a swamp.
A dream, a nightmare? The setting has him at a disadvantage, so play along he must. The girl is not the thief, but she is the thing standing in his way from claiming it without a fuss. Tap, tap, tap. His fingers continue to drum. Eye rolling with dull amusement at the taunt.
He takes a breath, swallowing down a stiff anger to not look so eager. His attitude shifts again, like the adjustment of a glove and smiles. ]
The only one facing humiliation is you. [ He can't become embarrassed, he made it illegal. ] Say you win, would you even know how to hold it?
[ Not because she's a girl, but maybe because she's a girl that looks like would snap from a strong gust of wind. He can only be fair. ]
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I could answer, but I think I'm just gonna have more fun showing you. 'Cause like, actions speak louder than words, right? [ A one-shoulder shrug. ] Anyway, I call.
its only funny if he loses tbh
So be it.
[ Disappointing. He wanted this to be easy, but that doesn't mean he still won't win. With a belittled sigh seething out of his nostrils, Aemond adjusts back in his chair and flips open his cup to reveal his somewhat sub-par pile of dice. She only has to do worse than him. She only has to be full of shit. ]
it shall be done
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a feeling of unnameable dread. letβs lose the floor.
she is trapped between aemond and the wall in a moment, and he probably thinks that the aborted breath she was drawing in was meant to be a scream.
it was not. she is still weighing her options, conscious of the spear. her high heels dangle from one hand, far quieter there and her bare feet far steadier, no sort of weapon unless sheβs really desperate, the cold, puddled water chilling her from toes to tip. heβs tall enough and she was startled enough that the position theyβre in is a precarious one to hold β she canβt quite get her footing, up on the toes of one foot, trying not to slip,
the angleβs all wrong. when she slips, itβs her weight that bears them down through the breaking floor. )
time for the tutorial level
Perhaps it would have been the better option to let her go. Let this one stumble ahead into an ugly fate and reap the reward of the monster exposing itself to receive his spear.
Before any decisions can be made, the tired groan of the wood ramps up to a violent snapβ
Aemond's breath catches his lungs as the void swallows them up. His free hand scrapes along the wall, unable to hook into anything. Nope. Straight into the water.
The cistern echoes with their flailing. It's not shallow enough to break Aemond's knees but not deep enough to spare them. He staggers, getting his feet under him. It's impossible not to make a noise, splashing around while trying not to lose grip of his weapon or risk losing it at the bottom of a black pool. The woman is on her own, or they're in this together. Either way, the servitor above has heard the commotion and it is coming. ]
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but then again, nothing around them suggests anyone with an impulse to believe in the innate good of strangers is going to make it far here. sheβs not thinking, specifically, about any of that: sheβs thinking that she can hear the commotion, that the sound of something thatβs neither of them is coming, and that the priority of the man whoβd grabbed her is patently his weapon and not her safety. fair enough. they donβt know each other.
her thin dress tangles around her knees as she hauls herself to her feet, gripping her heels white-knuckled with one hand as she reaches up the other to aemondβs face, her eyes when she locks gaze with him huge with fear and her jaw set. the sound of her voice echoes into his chest, a grip in his gut, )
Iβm important to you, ( she says, reverb echoing this moment into many, entangling him in desperation threaded through her efforts to craft a certainty that this is true, that it has always been true. behind his eyes, past his thoughts, the kind of foundational truths that so rarely go examined, ) You need me.
( thereβs something haunted about her; something haunting about her melodic words and cold fingers, her voice surround sound and shared breath. emphatic. the spike of pain behind her eyes is a calculated risk,
if this doesnβt work, sheβs weakened herself for nothing. if it doesnβt work, that wonβt matter for long. )
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a feeling of unnameable dread
In truth, he does hear the scurrying of something above them, the tall-tell sound of creaking of floorboards above the sound of rain. It is just that he hears it already too late, when he has made a move away from shelter and is pulled back and bracketed in against a wall.
He lets out an indignant huff - not sqwuak - trying to lean back into the wood behind him when he finds himself pinned by body and spear. His bow now lays against the floorboards beside them, the arrow in his hand like a dagger with it's blade pressed against the silver-haired Targaryen's ribs. He presses firmer until he remembers himself, remembers that there is a beast above that would kill them both and rob them of a chance to best one another. )
Then do not be so loud, ( he hisses back, too flustered at being caught and shoved for a more proper response. )
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Above them, the floor groans as the curious servitor clambers closer to the window. A clearer cry echoes out overhead as the blind creature searches for the commotion. To Aemond, it sounds like the trembling gasp of his mother, begging him for peace. His head turns to get his eye on the opening in the wall as the monster begins to move again. ]
Will the arrow suffice, you think? [ The prince murmurs as he holds steady. In the low light, he can make out the features so familiar. More like Harwin every day. Does he mean for him or the monster? What gauntlet they have been tossed into, he cares not, he only cares for his own victory. How does he have a knack for running into his sister's baseborn children in miserably wet ruins? The Riverlands must call. ] Mayhaps you have underestimated your opponent.
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The pressure lessens only slightly, though Jacaerys lifts a free hand to shove at Aemond's shoulder. Perhaps it is a foolish move, but it is not so rough an action that it would dislodge a prepared warrior. The creature should not be drawn to it. And if it is, Jacaerys has the advantage of being out of sight and would be granted time to reach for his bow and claim the beast. It hardly an honorable thought, but what honor can he spare in thought when it is his brother's killer so close.
But the truth is he would want to claim the best, to best Aemond and avenge Luke without the threat that lurks near and would soon catch their scents. ) And without Vhagar here, are you more prepared to face this beast or any creature?
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you rang?
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down the river of night's dreaming
she crawls forward until she reaches the edge of the mattress, then rises, hands reaching like spiders to claw at the bedsheets. a very good introduction.]
Hello,
[head popping up, eyes wide and innocent. he smells tired and young and warm.]
Are you...against company?
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The last thing Aemond needs now is company, with his defenses getting dragged off into the wooliness of sleep. He cannot defend himself in these conditions, he did not think this action through.
The prince's eye blips open when she speaks, disassembling the darkness from the corner for the girl at the edge of his bed. The temperate beating of his heart slowly rises as he confirms her existence is not some form of trickery. His body tenses slightly but doesn't move. Not yet. ]
What does this company come seeking?
[ Sleepy, he is, but suspicion is imminent. She sounds sweet, pure as his sister mayhaps, but an uninvited guest she remains. ]
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I am hungry and tired. You are looking quite comfortable - or, as comfortable as this strange place will allow. Your...resting face is very nice, so you know.
[compliments tend to succeed when her actions don't. he's not fussing for her to leave (which may change) so she crawls up onto the bed with him, curling by his side above the sheets. she's too exhausted for compulsion, whatever urges leave her lips are weak.]
I think you should like to help me stay fed.
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lmk if this is ok! :>
yes absolutely! !
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unexpectedly weird and cute π
he's just a sad meow meow, your honor
cute sad meow meow
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um i am 600 years late
wildcard!
childrenniece and nephews, of brienne and young podrick, of the men that had been under his command at pennytree, of bran stark screamingβ yet this is what makes him skid to a halt and backtrack. this is what has him darting down the corridor he had initially passed up, what has him jogging to catch up with the silver-haired figure that has yet to fade away into an illusion of nothingness. ]Prince Rhaegar! [ he calls out, and he cannot help the hope that seeps into his voice. (or the grief, the regret, the turmoil of it all.) ]
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Plenty of voices have beckoned him to follow his doom into the inky dark tonight. Where all have begged, this one does not. Strange, no, real.
The prince knows not the name that calls after him, but he recognizes its origin as one of his own. It's not like the phantom to moan out the wrong name, so he stops to turn to put a face to the harrowed crier— a face he doesn't recognize.]
A prince, yes, but not the one you seek. [ His head tilts slightly, assessing with his one eye. Another from his realm? The gilded hand could be a hint, but he is too removed to be led to presumptions. One thing he can pin for certain: ] You are Westerosi.
[ That is curious. ]
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but it's not rhaegar. it's someone else; a different valyrian prince of similar height and features, but not the silver prince who rode off to face robert at the trident, never to be seen again.
he fucking hates this place. the false promise of seeing rhaegar again after all these years feels like a punch to the gut. ]
I am. [ wit failing to provide him with anything clever to say, jaime bows his head. ] Ser Jaime Lannister, Lord Commander of the Kingsguard.
[ tommen i baratheon's kingsguard, but details. he was kingsguard to house targaryen first, technically.
and something of a closeted targaryen loyalist](no subject)
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