Entry tags:
ππ©π© π¦π° π΄π’π©π© π¦π« π±π₯π’ π π¬π²π―π± π¬π£ π₯π’π©π© π [FALL TDM]
Welcome to the Test Drive!
The TDM is welcome to current players and anyone who wants to play in the setting and is encouraged to be used by prospective players. If you are interested in joining the game, you will need to obtain invite from the mod or through an existing member.
For information on the game premise, setting etc, please utilize the navigation pages below. Questions specific to the TDM prompts or the setting can go to the comment thread. Anything else relating to game mechanics can go in the FAQ.
Threads in this post can be considered game canon as long as both parties agree. This TDM event occurs in between chapters I and II.
Please make sure to identify yourselves in your top levels as either current or new player/characters.
For information on the game premise, setting etc, please utilize the navigation pages below. Questions specific to the TDM prompts or the setting can go to the comment thread. Anything else relating to game mechanics can go in the FAQ.
Threads in this post can be considered game canon as long as both parties agree. This TDM event occurs in between chapters I and II.
Please make sure to identify yourselves in your top levels as either current or new player/characters.
GAME PAGES
i.
arise:
Hell is empty, and all the deovels are here.
arise:
Hell is empty, and all the deovels are here.
It begins with a nightmare, the details of which have slipped through your fingers. Only the curling echo of its dread lingers in your chest. Something has snapped you out of a catatonic state: the shudder of thunder that claps like the hoofbeat of warhorses, a cold chill running down your spine, the call of your name through an empty hall. Whatever it may be that brings you back to your senses, you find yourself in an old, moldering estate lost to a bygone time. Every chamber empty, leading to more locked and broken doors. Rain pours softly out windows jammed shut, pushing you on a path deeper and deeper into the labyrinth of the fortress. Farther and farther, you descend to darkness, following the sound of revelry murmuring behind closed doors.
You are not alone.
The giggle of a woman leaps over your shoulder and you feel the tightening of a ribbon around your skull and the heaviness of a mask presses flush against the meat of your cheeks. A woman with a mask the shape of a moth spins around you, smelling of the sweetness of roses and rot, as she slips away into the flush crowd.
No longer do you stand in a decaying ruin; you find yourself amidst a dark masquerade. For this one night, the Lonely Fortress has been restored to the state of its former glory— or some echoed version of it. The devils have come to roost for a night in the Martyr's Crucible. It is now up to you and your fellow exiles to make host with them in their celebration of the spirits.
Do not fret if you were spirited away in your plain clothes; this illusion has graced you with the finest courtly attire of an older time. Gauzy silks, satins, and velvets in dark and brooding colors. Your mask fits snugly to your face, double-knotted to uphold the most raucous of partying (or determined tugging).
If you are lucky, you were assigned a π Voyeur's mask. This mask has no discernable decoration beyond disguising your features, allowing you to blend in with the crowd at no cost to yourself. You are allowed to spectate the events of this night, and none expect you to take part of it.
If you are potentially unlucky, the mask you receive plays a role, and with it bequeaths a strange effect upon its wearer and treatment throughout the masque as a whole: Removing your mask is possible, but it doesn't come without consequences. The illusion of this night resides in the mask. When it is removed, the uninvited courtiers appear like corpses of moldering flesh and open wounds. Uncovering the truth will not go well for you. Those who are caught going "faceless" will incur dissent against them by the undead courtiers. Either put the mask back on or they will designate you a better one.
Those who dissent but are incapable of running are given a new mask, made to spend the rest of their night at the mercy of monstrous courtiers.
It's a wise time to keep out of sight and keep moving, but escaping the fortress is easier said than done. The corridors have gotten all turned around, windows and doors jammed shut. Some paths, which should inevitably lead away from the festivities, somehow end up looping back into the festivities from another side. Take heed, for every risk you take elevates your chances of being marked a Wretch.
You are not alone.
The giggle of a woman leaps over your shoulder and you feel the tightening of a ribbon around your skull and the heaviness of a mask presses flush against the meat of your cheeks. A woman with a mask the shape of a moth spins around you, smelling of the sweetness of roses and rot, as she slips away into the flush crowd.
No longer do you stand in a decaying ruin; you find yourself amidst a dark masquerade. For this one night, the Lonely Fortress has been restored to the state of its former glory— or some echoed version of it. The devils have come to roost for a night in the Martyr's Crucible. It is now up to you and your fellow exiles to make host with them in their celebration of the spirits.
What are you supposed to be? A New Kid on the Block?
(cw:mood alteration, master/servant dynamics, potential elements of dubcon/noncon.)
If you are lucky, you were assigned a π Voyeur's mask. This mask has no discernable decoration beyond disguising your features, allowing you to blend in with the crowd at no cost to yourself. You are allowed to spectate the events of this night, and none expect you to take part of it.
If you are potentially unlucky, the mask you receive plays a role, and with it bequeaths a strange effect upon its wearer and treatment throughout the masque as a whole:
π The Sacrifice: You represent the maiden, fair and pure. A gift worthy of giving to the gods. Tonight, you are chosen, and this celebration is for you. Your mask takes on the shape of the lamb, deer, dove, or unicorn. Unlike the rest of the unholy court, your pale colored garments leave you feeling targeted throughout every room you enter.
Those in the presence of the Sacrificed will feel an inexplicable attraction and devotion towards the mask wearer. Enamored by their perceived perfection, their presence creates a genuine, yet terrifying, devotion in others.
π The Justiciar: You represent the lord and master, strength and dominion. This is a celebration for the spirits, and you are here to see devotion is paid. Your mask takes on the shape of a lion, bear, bull, or dragon.
Those in the presence of the Justiciar will feel compelled to serve and obey their every command. Those under another's control are still limited by their physical and intellectual limitations.
π The Devourer: You represent the vices, unbidden from chasing your desires. Tonight, you are here to consume the revelry and become a true eater of sin. For the glory of the spirits, you will live a life unleashed for the entertainment of our guest. Your mask takes on the shape of a hound, boar, rat, or hare.
Those with the Devourer's mask will find their pleasure in the service of others . They hunt the party, feeding vicariously on the pleasure and pain brought by their hand. Sweeter than any tonic, the more they taste, the more they want.
π The Temptation: A representation of the devil themselves, here to pull others into the dance with the macabre. Your mask takes on the shape of a goat, bat, serpent, or vulture.
Those with the Temptation's mask can corrupt others by their touch to feel waves of bliss, catatonia, arousal, or agony. The effects of which only last as long as the temptation is touching them, building and building the longer they remain.
Drop the Act
Those who dissent but are incapable of running are given a new mask, made to spend the rest of their night at the mercy of monstrous courtiers.
π The Wretch You now represent the fool, left to the mercy of all other courtiers to entertain through profound humiliation. A metal mask moulded as the face of a gargoyle. A bridle bit fits into your mouth to prevent from speaking. This mask comes with a bell and collar, drawing the attention of others who relish in the wretch's humiliation.Those who escape are of the lucky few to break away from the echo's thrall. The hellish courtiers will continually hunt for faceless to punish until the festivities subside.
Those with the Wretch's mask will feel compelled to obey any command the other masks give them or incur the heat of the metal mask sear into their flesh when they refuse.
It's a wise time to keep out of sight and keep moving, but escaping the fortress is easier said than done. The corridors have gotten all turned around, windows and doors jammed shut. Some paths, which should inevitably lead away from the festivities, somehow end up looping back into the festivities from another side. Take heed, for every risk you take elevates your chances of being marked a Wretch.
ii.
revel:
Maggoty Malfeasence.
revel:
Maggoty Malfeasence.
The festivities seem inviting, tempting easily to get swept up into its fray. Those with a strong gut may sense the underlying foulness of deceit and malice that runs under current of it all. Perhaps you let yourself get carried away by the magic of the night, perhaps you play along for your own safety. After all, how often do you find yourself at a ball fit for a court of the damned?
In the dark before the dawn, the festivities slowly begin to turn sour. Activities grow more violent and vicious. The illusions start to fade on their own as the courtiers become gradually more and more bedraggled. The sweetness of rot grows stronger, attracting the buzzing of flies. Their faΓ§ade slips away to reveal the legion of undead carousing among the living.
One masked lord rises above all in a toast to announce the culmination of the night's celebrations.
Those under the spell of other masks may be urged to lend your aid in fetching, tormenting, and processing of these sacrifices. With any luck, you can free your compatriots, or perhaps bloodlust urges you to participate in their dark rituals. Dissenters will face the risk of being sacrificed themselves or placed in the mask of the wretch to do as they're told. In the chaos, escape is possible, but not all will be fortunate enough to make their bid for freedom.
Courtiers drone in their infernal chanting. Fresh blood is used to carve runes and sigils into the stone. An opening in the floor unfurls into a giant pit lined with jagged edges like a lamprey's mouth. One by one, each remaining sacrifice is urged to jump into the maw and down the throat of the hell itself.
For most, this is the end.
For the few, surviving your fall into the stomach will land you in the Undercroft; corrupted by vines of blood and sinew that run along the stone walls. The tunnels under the fortress is a labyrinth of its own, may you wander the dark until the exit can be found. You are not alone down here, for the lost servitors of the keep meander in the dark for their next meal, but hunted by the deovels no more until you can find your way out.
Dance! Dance until you die!
(cw:nsfw, bdsm, potential for cannibalism.)
The celebrations have spread its festivities across the heart of the Lonely Fortress. Each hall feeds a different vice, drenched in a different color. All are welcome to and from hall to hall, dared to delve deeper and deeper into their depravities until the night's final hour. Each hall is full and brimming with laughter and life, men and women who don masks of every shape possible.π Great Hall: For dancing and fanfare. The candle's flame bathes all in a merry golden light. Players and singers have been forced onto the tables and the chandeliers to drum up a sleazy tune and a beat to dance to. Stacked flagons and casks wheel out seemingly endless amounts of wine that penetrate even the deepest of inhibitions. The energy in this room is infectious; some who begin to dance may find themselves unable to stop.
π Banquet Hall: The light in the banquet hall appears almost violet, sucking the color out of most of the food. Everything that can be found on the table tastes decadent: the rich cakes, succulent meats, sweet fruits. Your fellow exiles may be spotted being used as platters and furniture here, trussed up for display and entertainment as the hungry pick cakes and caviar off their bare skin. So long as the food they serve doesn't run out, no forks or knives will be turned against them.
π Velvet Parlor: For those looking for a place to feed carnal appetites, they will find a large parlor room draped entirely in lush pillows and heavy velvet curtains. Tonight, the room glows under a deep crimson light as courtiers slake their lusts in a garden of intertwined bodies. The heat of arousal is palpable through the diffusion of the egregore, a symphony of moans echoing from one end of the parlor to the other.
π Long Gallery: If it's a dangerous sport you crave, look no further than the long gallery — a wall of windows on one side let in a dusty blue light of the moon. Up and down the corridor, courtiers race each other riding on the backs of Wretches, swatting their hinds with makeshift crops. Others are made as pedestals to hold apple targets for knives and axes to be thrown at them. A crowd gathers around a game of knives, waiting to see who draws first blood. The iron of blood seethes into the air here, chasing after the play of pain.
Eyes Wide Shut
(cw:human/ritual sacrifice.)
One masked lord rises above all in a toast to announce the culmination of the night's celebrations.
"Now cometh our rise," drones the gold devil's mask. "Our tribute to the Sleeping One, our venerable host, shall be paid in blood."The deovels roar, their frenzy rising with the heat of the room. If you possess the Sacrificed mask, the blood tribute is...well you. After a long night of salivating, it's now the deovels' turn to come for you. You are hunted to be thrust atop a makeshift palanquin, jeering as you are carried to the fortress's lonely chapel as a living sacrifice.
Those under the spell of other masks may be urged to lend your aid in fetching, tormenting, and processing of these sacrifices. With any luck, you can free your compatriots, or perhaps bloodlust urges you to participate in their dark rituals. Dissenters will face the risk of being sacrificed themselves or placed in the mask of the wretch to do as they're told. In the chaos, escape is possible, but not all will be fortunate enough to make their bid for freedom.
Courtiers drone in their infernal chanting. Fresh blood is used to carve runes and sigils into the stone. An opening in the floor unfurls into a giant pit lined with jagged edges like a lamprey's mouth. One by one, each remaining sacrifice is urged to jump into the maw and down the throat of the hell itself.
For most, this is the end.
For the few, surviving your fall into the stomach will land you in the Undercroft; corrupted by vines of blood and sinew that run along the stone walls. The tunnels under the fortress is a labyrinth of its own, may you wander the dark until the exit can be found. You are not alone down here, for the lost servitors of the keep meander in the dark for their next meal, but hunted by the deovels no more until you can find your way out.
iii.
respite:
It's just a bunch of hocus pocus!
respite:
It's just a bunch of hocus pocus!
With the breaking of the dawn, the terror of the night is swept away as light fills in the shadows. The hellish court and its massacre are gone within the blink of an eye, leaving the Lonely Fortress back in its regressive state of damp and dark solitude. No trace of dark ritual or aggressor remains. The echo has come and gone, leaving the fortress in a dead and uneasy silence compared to the raucous frenzy that had possessed it a blink before.
The spirits have come and filled their bellies. Where did you end up?
If you survived the night: Wherever you are, whatever you had been doing by the end of the night, it matters not. Just like that, you jolt awake from a long and restless sleep. The morning light pierces through old, musty curtains in another hazy day in the Crucible. No traces of your courtly garments or mask remain; the events of the night echo in your body, groaning like a hangover. You may find you are tucked away perfectly into bed, fully dressed and in dirtied boots...or you may have woken to missing clothes altogether. Any injuries accrued at the hand of other exiles remain, lending to some part of the night being grounded in truth.
If you are lucky, you have awoken in a room assigned to you, but that may not always be the case. Sleepwalking is a common affliction to exiles old and new, so lets hope any unanticipated bedpartners are forgiving of the company— they too are in need of recuperation. Relish in this moment. You survived.
If you had died at any part of the night: You will not have woken in any bed (unless you were slain in one), but instead rise in the part of the castle where you fell; not a trace of injuries left, only the discomforting memory of death the strangeness of your awakening.
You may be questioning if the night's events were real at all. The sourness of death, blood and bile, lingers as a bitter taste in your mouth. Additionally, you are missing memory. A cut on your palm, but no memory of its accrual, suggests something was bargained for your return. Any trace of such a devil's deal escapes your memory.
Breakfast is served for those who still hold an appetite, but the dining table remains uncomfortably quiet beyond the scraping of forks. The food tastes dull compared to the decadence of the masque, even duller for those who made their brush with death.
Rest now, relish in your continued survival, for who knows what awaits at the next turning of a moon.
The spirits have come and filled their bellies. Where did you end up?
Another Glorious Morning
If you are lucky, you have awoken in a room assigned to you, but that may not always be the case. Sleepwalking is a common affliction to exiles old and new, so lets hope any unanticipated bedpartners are forgiving of the company— they too are in need of recuperation. Relish in this moment. You survived.
Deep asleep in thy wormy bed
You may be questioning if the night's events were real at all. The sourness of death, blood and bile, lingers as a bitter taste in your mouth. Additionally, you are missing memory. A cut on your palm, but no memory of its accrual, suggests something was bargained for your return. Any trace of such a devil's deal escapes your memory.
Breakfast is served for those who still hold an appetite, but the dining table remains uncomfortably quiet beyond the scraping of forks. The food tastes dull compared to the decadence of the masque, even duller for those who made their brush with death.
Rest now, relish in your continued survival, for who knows what awaits at the next turning of a moon.

QUESTIONS?
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daemon targaryen | house of the fire and blood
β ( option a )
β ( option b )
βΊ REVELβ
β ( option c )
β ( option d )
βΊ RESPITEβ
( ooc; look i'm not sure which version i'm married to lol (hotd v f&b). decision coming eventually. either format, pick your fav. feel free to shoot me a pm with questions, or just hit me with whatever if none of these options suit you. )
d. two dicks, one hole, please.
oh honneeyyyyy
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arise (a)
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b.
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respite
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a.
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respite.
grace. ready or not.
want something else? let's plot it out via pm or ~stalfos on plurk!
new kid
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EYES WIDE SHUT
this is blonde on blonde violence
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eyes wide shut (undercroft)
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jacaerys velaryon β house of the dragon β existing player
( The doe masks feels a mockery, seated on his cheeks with horns of bone spouted from it's edges. Jace's curls fall about it and while he does have Baratheon blood in his veins but the mask cannot be a call to that, it feels like a particular mockery to the failures that had befallen last month. Bravery had lead to nothing but failure, to a deep cut on his lip that he still wears as a sign of an attempt to free a creature, a girl, a monster.
There is temptation at first to wave it off but then, well, there is danger in disobeying this place outright and Jacaerys knows most value can be found in survival.
So he moves through the crowds in soft and silver fabrics, aware of pearls woven into his hair that give him an appearance of softness he'd rather not have given his small stature. And as he drifts through the rooms, there are moments he forgets that this place brings nothing but danger.
He takes a flagon from a passing tray and that is his first mistake within The Great Hall. For soon the music sweeps him up and if anything, Jacaerys enjoys sharing a dance. So to any passing stranger he offers a hand, tilts is head in offer-- ) Come. Shall we dance?
( Later, still sweat-soaked from twirling about the room with a partner or two and more ale in his veins he finds himself in a dark room -- the Velvet Parlor, back hitting a set of plush pillows and laughter on his lips. And if he lands next to another, at first he watches curious at what display reveals it self to him before realising the heat within his veins. He cannot remove the doe-eyed mask he wears but the layers can go, and so he beseaches as his fingers fumble with ties and buttons. He speaks more beggar than prince, ) Help me out of this?
eyes wide shut
PART 1.
cw: stabby, stab, stab!
( How the night had turned from dance and pleasure to being hunted, Jacaerys does not remember. Yet there is some hand trying to pull him from around the corner he's turned, heaving as he's run from the mask-wearing pursuer. The kitchen knife in his hand serves as a poor weapon, not sharp like a dagger, but as he swings around in an attempt to protect himself perhaps someone is able to come to his aid.
Or perhaps the knife lands, piercing and cutting into the flesh of someone familiar lost in the fever of pursuit and driven to make good of promise of sacrifice. ) Fuck-- Fuck, snap the fuck out of it. You're mad.
PART 2.
( The fall does not kill him, though Jacaerys wishes that it had. He groans, pushing himself up and wishing that the vined floor where there is wetness on his cheek. He sits up, wiping at it at the back of his hand. It smells of blood and he is not surprised, though he cannot tell if it is his own.
He sits up and slowly stands, wavering on two legs that leave him feeling as if he is truly a newborn fawn on unsteady feet. Bloodied, shivering he spins around and tries to get a sense of his bearings but what he sees before him in the poorly lit tunnels does not bring a sense of ease. There is a path ahead, another to the side. He feels the hair rise at the back of his neck and something within him scream to move, and so he does. And when he wanders long enough it is the sound of footsteps that make him stop, frozen in fear for he does not have a weapon with him.
What he can do if it is not a creature that approaches him from the shadows but another Sacrifice in the pit, is tackle them to the ground. It is action first and worry of the consequences of sending them tumbling later. )
another glorious morning
cw: nudity
( The floor is too soft when he wakes. Or no. It is not a floor but a bed the sheets a pleasant coolness to his bruised skin, still covered in the evidence of being hunted and jumping toward uncertainty and death.
He hadn't died, Jace is sure. But he is wading from the depth of sleep onto the shores of wakefullness, pressed into a warm bed and arms wrapped around a pillow that is warm and steady against the side of him. If he were truly awake, truly aware, he'd realise that he is not alone in a bed that is not the one he usually claims for his own. Nor is he dressed or alone. )
wildcard.
( ooc: feel free to DM me or message me on
dance! dance until you die!
velvet parlor.
eyes wide shut pt. 2!
another glorious morning (βΒ΄β‘`β)
aerith gainsborough (final fantasy vii: rebirth)
β dionysian night, vitriolic twilight (dance until you die)
β we don't rest in peace, we just disappear (eyes wide shut)
β wildcard
we just disappear
Cesare Borgia | The Borgias
eyes wide shut
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eyes wide shut
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Birdie Lewis | OC | Vampire: The Masquerade | new
arise;
revel (velvet parlor) - cw: biting, blood drinking;
respite (deep asleep in thy wormy bed);
ooc;
your ubereats has arrived! (sorry for a bit of period related homophobia...)
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I AM SO SORRY believe it or not i was sick for a week and then got sick again IMMEDIATELY after π
OH NO!!! i hope you're finally feeling better!
tw: kinda gross & tbh im worried it is a sinus infection now but at least my brain is back!
those are the worst! glad about your brain, and if you need tips let me know.
i am completely canonblind i confess but she may munch!! have at him π
quentin smith . dead by daylight x nightmare on elm
Quentin voices his concern to one party-goer, who grins below her half-mask and purrs menacingly. I'm the killer, she teases, and the bites she scrapes off his earlobe and neck put him in a markedly more festive state of mind. His mind is clearer than it ever is during trials, and want sparkles at the very front of his forehead. Laughing dumb and hungry, he chases it.Β
DINING
DARING
DYING
[ OOC: hopeful player here! wildcard me! pm me! correct me if you're a regular player! wide open to whatever, he's going to die at the end of the night, so fuck him up : ) ]Β Β
daring (!!!)
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dyingggg π
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catch me forgetting how to write proseeeee sorry for my capitalization crimes lmao
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morning timejump...
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dining no dashing
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Breakfast.
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π
sookie stackhouse | true blood.
I. ARISE β¨ DROP THE ACT
II. REVEL β¨ VELVET PARLOR
III. RESPITE β¨ BREAKFAST
IV. WILDCARD β¨
I. ARISE
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ii - velvet parlor
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sorry sorry i'm on day 14 of working in a row
arise.
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ii. revel (+1 vampire for her)
claudette morel | dead by daylight
velvet parlor.
when u realize ur missing a word in ur own toplev-- [gets shot]
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brienne of tarth ( a song of ice and fire )
i. arise: you have a man's strength in your arms
ii. dance: but your heart's as soft as any maid's ( cw β· mention of livestock slaughter, mention of a bit o' gory body horror )
note | as the night wears on, her reactions to being pestered will become more erratic and violent, the worst will be in the parlor and gallery, if you'd like a scuffle!iii. eyes wide shut: in battle half a heartbeat is a lifetimeiv. respite: i pray i will not flinchv. wildcard
iv.
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iv.
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daenerys targaryen | a song of ice and fire
( Most would rail against the realization that they are no one at all, Daenerys considers. They would feel it a curse, stripped of name or rank or destiny. Owed nothing, and beholden to nothing. She flinches against a pang of guilt, then, that she feels this anonymity such a blessing.
No face, and thus no name; the mask feels almost as if it must be bare, bereft of any telling features. Do her eyes and hair give her away? They must not - she can move here like a ghost, disturbing nothing, no one. Watching those who do have faces, false as they may be. Stags, lions, bats, doves, and worse birds - they all crowd together. Trapped here, or did they come by choice? Would she even care to wear a face, if given the chance?
No, she knows, delighting privately in this new curse. She can be, for however long this flustered dream lasts, no one. She can drift where she pleases, untended. Her curious gaze can do the same, unburdened by propriety. How lovely it is to be weightless, to be swept along and to matter as little as a fluttering, autumn leaf.
Through crowds seething, corrupt with sound and motion. Music, perhaps, though unlike anything she has known. Banquet tables laid for feasting, though who has earned such decadence, she cannot imagine. Velvet rooms breathless with what can only be carnal passion. Faceless, she feels she is permitted to peer in, thrilling at so many florid secrets revealed. Maybe there are no secrets in this place. So she wanders, collecting all she can, listening and glimpsing, tasked with nothing. )
β πππ ππππ πππππππ
( The smell of blood is rank, and it is everywhere. Not a fleeting note in the air, something that could've been mistaken - it is somehow both sudden and decaying, fresh and ancient. She should be repulsed, withdrawing from it anywhere she can, knowing exactly what it means. Blood has only ever meant one thing, and it is no more palatable in dreams than in life.
Why can she not stop thinking about it, then? She is drawn down the long hall, following that terrible, tart scent like an animal hoping to taste it upon the tongue. She wants to taste it, if she's being honest - her tongue presses against the back of her teeth, the roof of her mouth, hungry and waiting. She wants to see blood spilling and pooling, liquid garnets in the moonlight.
She is not disappointed, and she wants to be horrified by what she stumbles upon. Violence, captured in some mad carnival of extravagance. A tourney, one might think, with bodies racing about and steel flashing and knives snatching the light. Blood, as she'd known there would be. She slinks along the windows, generously sharing their insidious light, and her gaze is cast from one inexplicable travesty to the next: the charging of men who cannot possibly be knights, astride mounts who are anything but noble. Axes spinning, a nearby shriek, and the prospect of blood making her feel horribly giddy.
A little writhing group has gathered around a game of knives, and she wants to raise her voice to speak what must obviously be spoken: Stop this. The words don't come - instead, she nudges forward, insistent, eyes aglow behind the gold-filigreed hare's mask. )
β πππππππ ππππππππ πππππππ
( The hare's mask may be gone, but she wakes up a rabbit still - curled, quivering. Blinking eyes reveal what may still be a dream: drear light, the weight of heavy curtains, a quiet haze. An unfamiliar bed, with a dark blanket dragging against her skin as she pushes herself up onto an elbow. That chill again, a wintery breath across her shoulders and down her spine - immediately against her bones, it feels like, because not only is the mask gone, but so are the decadent trappings from last night. Skin against blanket, preyed upon by the prowling chill, as naked as the day she was born.
And not alone, she soon discovers, eyes meandering in lost wonder across the room. Over stone and drapery, through thinning shadow, sifting through the dusky light, returning to the bed in which she has awoken. This isn't her bed, but worse than waking up answerless and alone is discovering that the bed in fact belongs to someone else.
Who, she does not know; her eyes land upon a stranger's body, apparently having slept beside her, and she scrambles - gathering the indifferent blanket to her body, pressing a hand to her head as if to trap the nightmare there. Wake up again, open your eyes now, and you will find yourself where you need to be.
But there is only the helpless pounding of her heart, and a tired, tangled fury at having woken this way at all, the bed shifting beneath the body beside her as it begins to stir. )
β ππππππππ
( i'm easy, give me anything and i'll follow your lead c: pm's are always open! )
!! ( πππ ππππ πππππππ)
π
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lestat de lioncourt . iwtv . existing player
(iii. VELVET PARLOR)
REVEL - cw: mild, affectionate homophobia - feel free to read his mind, he's stupid
oh q, you sweet summer child
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revel
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claudia β interview with the vampire.
Thinking makes her angry. Anger is a distraction, she thinks, though she's used it to aim herself like an arrow in the past. She balls her small hands into fists and tries to empty her mind of everything but the flagstones beneath her feet. Slowly, the sound of revelry comes to her β music and laughter and footsteps and the rustle of fabric against skin β and with it a smell of blood so strong that her mind empties of its own accord and she presses her way inside. The heave of bodies threatens to overwhelm. She bumps people as she moves, her elbow to their arm, a curl of her hair brushing their shoulder, the tip of her shoe catching their heel. Her fangs slide out with ease. If she's dead, and surely she must be dead, then why is she still hungry?
Her hand snatches out, curls around someone's wrist. Her teeth flash, her eyes glint behind the mask. She's small, but stronger than she looks.
002. long gallery.
003. eyes wide shut.
There's no love lost in her for any of these people, any at all. She is a cold, jaded thing. She does what she can to pull together the sacrifices in their pale clothes, heaving them bodily towards the maw. There's something halfway funny about it, the image of a girl with her arms taut around someone's torso, dragging them without sympathy as if she's pulling along a sack of potatoes. "Stop strugglin'," she says, with some impatience. "No need to fight. Let it happen and it won't be so hard."
She's no Santiago and these are no whispered words of comfort, but she's never been much good at that anyway.
004. wildcard.
great hall.
the creature. frankenstein (2025).
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Great Hall.
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great hall.
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